Intellivision Game Lists
RELEASED CARTRIDGES | KEYBOARD CASSETTES | RUNNING CHANGES | SEARS TELE-GAMES RELEASES | DEMO CARTRIDGES | UNRELEASED GAMES | UNFINISHED GAMES
Games followed by PSX are Available on Intellivision Classics for PlayStation
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Running Changes
These are games for which two versions were released.
Occasionally after an Intellivision cartridge was released, a "running change" would be ordered. A modification to the program would be made, usually in response to consumer complaints. None of the cartridges were recalled; the change would be made as existing inventory was used up and new copies of the game were manufactured.
All of these games were Mattel Electronics releases except for Pac-Man, which was originally released by Atari and re-released by INTV Corporation.
This chart only lists games in which changes to the actual program were made; mere packaging or labeling changes aren't included.
| Title |
Change |
| Armor Battle |
steering made easier |
| Auto Racing |
steering made easier |
| The Electric Company® Math Fun |
entry of answers changed from paper-and-pencil order (enter 47 as 7 then 4 then ENTER) to in-your-head order (enter 47 as 4 then 7 then ENTER) |
| Lock 'N' Chase® |
turning corners made easier; animation of collapsing thief added |
| Pac-Man® |
Atari logo removed from title screen for re-release by INTV Corporation |
| Space Battle |
game sped up, made more challenging |
| Star Strike |
bug fixed (ship sometimes hard to steer using left controller) |
Sears Tele-Games Releases
Once upon a time, Sears only sold items under their own brand names, such as Kenmore appliances and Craftsman tools. For video games, their brand name was Tele-Games, and in the early 1980s they sold the Tele-Games Video Arcade and the Tele-Games Super Video Arcade consoles, which were compatible with the Atari 2600 and the Mattel Electronics Intellivision, respectively, since they were actually MADE by Atari and Mattel, respectively.
Mattel repackaged many of the early Intellivision cartridges in Tele-Games boxes for sale by Sears. The cartridges themselves were identical to the Mattel Electronics versions. The league names (NHL, NBA, etc.) were dropped from the packaging of the sports games and from Backgammon; "Las Vegas" appeared on the packaging of the Poker/Blackjack and Roulette cartridges, but not as part of their titles.
The 1981 Super Video Arcade brochure is posted here.
Demo, Promotional & Test Cartridges
This table lists cartridges that were not released to the public but used to promote or repair the Intellivision.
| Name |
Description |
Programmer (Company) |
Comments |
| Demo Cartridge (1980) |
self-running looping demo used in stores to demonstrate Intellivision |
unknown (APh) |
pulled out of stores when updated version was produced |
| Demo Cassette (1981) |
Keyboard Component cassette |
unknown (APh) |
includes demos of regular Intellivision games and of Keyboard Component software |
| Demo Cartridge (1982) |
self-running looping demo used in stores to demonstrate Intellivision |
unknown (APh) |
replaced 1980 demo cartridge |
| Demo Cartridge (1983) |
self-running looping demo used in stores to demonstrate Intellivision |
David Stifel (Mattel) |
replaced 1982 demo cartridge |
| Demo Cartridge (International) |
self-running looping demo used in stores to demonstrate Intellivision |
Ray Kaestner (Mattel) |
developed for European market |
| POWW Games |
simple one-button games shown on live children's TV shows: kids at home called in to play, yelling "POW!" (or "PIX!" on WPIX in New York) to "shoot" and win prizes |
unknown (APh), Steve Ettinger & others (Mattel) |
first POWW games were originals, eventually collected on the Sharp Shot cartridge; later games were edited versions of released cartridges including Astrosmash and Skiing |
| Test Cartridge |
allowed testing of individual circuits and functions of an Intellivision under repair; included Major League Baseball as final test ("play an inning") |
unknown (APh) |
revised versions produced to test Intellivision II and ECS module; still in use by JHC Electronics to repair Intellivisions |
Unreleased Intellivision Games
This table lists all known games for the Intellivision system that were essentially finished (needing, at most, some debugging or fine tuning of some features) but never released in cartridge form.
** The animated title screen for Go for the Gold appears on the Intellivision Lives! CD-ROM.
Unfinished Intellivision Games
This table lists known unfinished Intellivision games. Some are merely prototype screens, some are quite playable, but missing some graphics or features. But they are games that some tangible work was done on (many more titles were announced). Also included are some games that while fairly complete, were done as a joke or a test and never intended for release.
| Working Title |
Description |
Programmer (Company) |
Status |
| Air Strike |
one player version of Triple Action cartridge Biplanes game |
Peter Kaminski (APh) |
demo screen showing flying and scrolling; ground targets can be bombed; no enemy planes or fire; reason discontinued unknown |
| Basketball II |
enhanced Basketball |
Scott Bishop (APh) |
demo screen showing player movement and scrolling screen; discontinued in 1982 in favor of developing 4-player sports titles for ECS |
| Choplifter! |
Intellivision version of the Broderbund computer game |
Scott Robitelle (Realtime) |
missing sound effects; game crashes; discontinued when INTV Corp. filed for bankruptcy |
| Cloud Nine |
flying/sliding maze among clouds |
Kevin Miller (Cheshire) |
target platform switched midstream from Intellivision to Colecovision; abandoned mid-1984 |
| Computer Corridor |
inspired by arcade game Battlezone |
Russ Ludwick (Mattel) |
demo screen showing animated playing field; discontinued after Russ left Mattel in 1983 |
| Deadly Dogs |
parody game combining gameplay of TRON Deadly Discs and animated hot dogs from BurgerTime |
Dave Warhol (Realtime) |
hidden in released Dig Dug cartridge |
| Desert Fox (ECS) |
battle simulation |
Steve Sents (Mattel) |
some gameplay and graphics completed |
| Flight Simulator |
pilot's point-of-view flight game commissioned by INTV Corp. |
John Sohl (Realtime) |
project abandoned after early test screens showed desired effects not possible on Intellivision system |
| Grid Shock |
arcade game |
Andy Sells (Mattel) |
scoring mechanism, advanced levels to be added; Andy left for Atari before game completed |
| Happy Holidays |
Easter, Halloween and Christmas games in one cartridge |
Dale Lynn (Mattel) |
demo screens with some movement/animation; Marketing decided not to move forward |
| Hydroplane |
point-of-view high-speed boat race |
Josh Jeffe (Mattel) |
demo screens with some movement/animation; unfinished when Mattel Electronics closed (Jan '84) |
| Masters of the Universe II |
Sequel to Masters of the Universe cartridge |
Ray Kaestner & Rick Koenig (Mattel) |
demo screen showing character movement, screen scrolling, and background animation; unfinished when Mattel Electronics closed (Jan '84); code used as basis for INTV Diner cartridge (1987) |
| Moonsweeper |
Intellivision version of Atari 2600 cartridge |
unknown (Imagic) |
Imagic abandoned announced Intellivision releases late in 1983 |
| More of Theirs |
Sequel to Triple Action |
John Brooks (APh) |
unknown |
| Quest (Intellivoice) |
Dungeons & Dragons voice game |
Bill Goodrich (Mattel) |
some gameplay and graphics completed; all Intellivoice development discontinued Aug '83 |
| RocketBall |
pinball with thruster control of the ball |
Larry Zwick (Cheshire) |
target platform switched midstream from Intellivision to Colecovision; abandoned mid-1984 |
| Sailing |
sailboat simulation |
Rick Sinatra (Mattel) |
killed by Marketing in 1982 for lack of gameplay action |
| Scarfinger |
James Bond-inspired adventure game |
Charles Barclay & Steven Burt (Mattel Electronics France) |
animated demo screen produced; Marketing decided not to move forward |
| Space C*** (Intellivoice) |
1982 X-rated parody using Astrosmash gameplay with revised graphics |
Gene Smith & Keith Robinson (Mattel) |
graphics not completed; shown at Classic Gaming Expo '99 in Las Vegas |
| Space Shuttle (Intellivoice-enhanced) |
shuttle mission simulation |
Stephen Roney & Keith Robinson (Mattel) |
game crashes; killed by Marketing in late '83 for lack of gameplay action |
| Target Andromeda |
space role-playing game |
John Tomlinson (Mattel) |
some gameplay and graphics completed; unfinished when Mattel Electronics closed (Jan '84) |
| Termite |
Termite eats its way through house |
John P. Sohl (Activision) |
briefly developed for Intellivision before target machine was changed to Commodore 64 |
| Tetris |
Intellivision version of Tetris |
Dave Warhol (Realtime) |
programmed in 1986 to test new PC-based development system; never intended for release |
| Towerquest |
treasure hunting while scaling the face of a castle |
Shal Farley (Cheshire) |
some prototype screens and animation; abandoned in 1984 after industry crash |
| Wing War |
Intellivision version of Atari 2600 cartridge |
unknown (Imagic) |
Imagic abandoned announced Intellivision releases late in 1983 |
| Woody Woodpecker (Intellivoice) |
based on the Walter Lantz cartoon |
Karen McConathy (Mattel) |
some gameplay and graphics completed; all Intellivoice development discontinued Aug '83 |